![]() With Sidisi you kind of rely on catch all green recursion (like ] to bring back anything but creatures.Īs I said, for my deck it was a no-brainer to go Muldrotha, but I can definitely still see the appeal for Sidisi. They are the easiest to recur, so you can't do as much enchantment/artifact/land nonsense as you can with Muldrotha. That being said, the downside is, creatures are going to be your core. ![]() you're guaranteed to start the mill-train on turn 4, so it seems like the deck starts a lot faster, even with bad hands. With Sidisi, it's very nice having that self-mill right in the command zone, you can use a bigger portion of your deck for recursion and graveyard shenanigans. The swap to Muldrotha is incredibly easy for me, because Muldrotha actually can help with the land theme. I ran a Sidisi deck with a heavy "land recycling" theme.
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